![]() ![]() I think this is what got me through the duration of Tormented Souls. While somewhat present, why can’t you have more of that, Resident Evil Village? It’s up to you to unravel the secrets, seeing how areas intertwine and how best to proceed, while keeping an eye out around every corner just out of sight from the fixed camera perspective. Instead, a puzzle lies ahead of you in the form of a gigantic mansion. Definitely leaning more towards the original Resident Evil, Silent Hill and Alone in the Dark series, it’s hardly a railroaded experience. What I’m talking about here is just how out of their depth Caroline Walker is as a character in this hellscape. That’s not to say it’s that scary of a game jump scares are scarce. I think the thing that Tormented Souls has most going in its favour is the provided atmosphere. Providing a surprisingly substantial atmosphere Admittedly, it’s something I’ve selfishly been missing in more recent horror games. With that being said, there is something just so comforting and engaging in sitting back and viewing some cheesy PS1 era horror dialogue. That’s not something to blame the developer, Dual Effect Games, for too much – this is their first game. These characters are as bland as they come. A majority of the exchanges you’ll experience are between Caroline and a priest that just can’t help but continuously show up at inopportune times. Unfortunately, the characters and voice performances do leave plenty to be desired. I may have made my way through the game’s duration at least once, but I could not muster the motivation to explore the alternate endings on offer. Not quite the typical zombies but far from reinventing the wheel. The enemies you’ll face across the mansion’s halls, dingy attics and basements are but mutilated human experiments, largely with the torso up being all that remains. Perhaps that’s another thing in Tormented Souls’ favour – even the story is eerily reminiscent of early horror games. As you make your way through the mansion, slowly uncovering the horrors within, I couldn’t help but feel I’ve played this story through before. I’ll set expectations right away – don’t expect a very momentous or memorable horror story. With awful monstrosities in the hall right outside, it’s up to her and her alone to find out what’s going and make it out alive. Getting knocked out from who knows what, Caroline awakens naked in a bathtub, missing an eye. Her search to find both the sender and the subject of the photos takes her to an eerie mansion. Tormented Souls throws players into the role of Caroline Walker, an individual that receives a mysterious photo of twins in the post. After rolling credits, it’s clear it does well in recapturing a majority of those early quirks, even if the price of admission includes all the not-so-good stuff as well. Tormented Souls is the latest example of this, boasting heavy survival elements. Naturally, there’s been a number of games inspired by the original magic this horror entry created over the years. It’s been 25 years since the original Resident Evil was released.
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