![]() Use Importance Sampling to greatly improve the quality of scenes lit by GI and HDR images or background lighting. With the various features of LightWave 2015, artists can take control of dynamic simulations with new Bullet constraint types such as Point-to-Point, Hinge, Slider, Cone Twist, Spring and six degrees of freedom (DOF) constraint types. Visit for more details.Ĭreated by artists for artists, LightWave 3D is intuitive, award-winning software that offers an end-to-end production pipeline for artists and designers to model, animate, capture, retarget, render, and input and output to 3D, including 3D printing. Registered LightWave users can get the LightWave 2015 Update 3 by logging into their account on the LightWave 3D website. ![]() New customers of LightWave 2015 will automatically receive the Update 3 version at purchase. Hefty scripting improvements have also been made to the LScript Scene Object Agent, with 22 new data members and supporting environment constants, as well as updated Python control over LightWave Custom Object access. Interchange enhancements include support for AE CC2015, improved FBX rigging import from Maya, additional support for UV interchange with Unity and other game engines, improved SubD mesh interchange for Alembic, and additional GoZ interchange support for ZBrush 4R7. Pipeline updates for LightWave 2015 Update 3 include improved ZBrush GoZ and After Effects support workflow enhancements to the VPR (Viewport Preview Renderer), viewport, and restore options. The LightWave 3D® Group, a division of NewTek, Inc., announced today the release of LightWave 2015 Update 3, which offers numerous fixes and improvements, system updates for Python, support for NVIDIA Optimus technology and more.
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